Networks
Collectives, festivals, game jams, journals and archives that sustain play as a critical practice, organized by region.
Platforms and campaigns
4Organization, annual festival and awards for social impact games, New York. The main institutional network of the Global North
An itch.io bundle with more than 1,700 donated games, during the George Floyd protests. US$8.15 million for the NAACP LDF and the Community Bail Fund
itch.io bundles benefiting UNRWA and Medical Aid for Palestinians. US$902,365 (2021); more than US$300,000 (2023)
Nearly a thousand products from more than 700 creators. More than US$6.3 million in ten days
Networks and festivals
10A regional chapter since 2010, with an online festival, mentoring and jams. Site in Portuguese.
A social impact games NGO since 2004, with an annual festival and awards.
An independent games festival with an educators' summit and a Climate Jam.
A festival of experimental and political play; Un mundo sin vos was submitted there.
The largest independent festival in the region, with a Latin American category. Next edition: April 22–25, 2027.
A development conference organized by ADVA; 24th edition in October 2026.
Talks, articles and a database of Indigenous developers.
An Indigenous research-creation lab (Jason Edward Lewis and Skawennati); Skins workshops since 2008.
A jam for women and gender-diverse people, with Latin American sites.
Free workshops for underrepresented genders. Site temporarily offline.
Journals and academic spaces in Spanish
5A biannual journal on play in all its forms. Note: the home page showed injected gambling links; better to link to specific issues.
Issues on game studies since 2021, in open access.
Issue 26 (2024) is a special issue on Latin American video game research.
Downloadable proceedings; Jaramillo's article on Chile is there.
A Spanish-language outlet for cultural criticism of video games.
Archives
4More than 200,000 web games in Flash, Shockwave and HTML5. Key for newsgames and political games from the 2000s.
Preserved digital art; Tropical America is there.
A research library and digital archive of magazines.
Historical software and games playable in the browser through emulation.
Sub-Saharan Africa
3An alliance of ten studios (Kiro'o, Leti Arts, Usiku, Qene, Kayfo, Sea Monster, among others) announced in 2022 to distribute African games with local payment methods.
The annual gathering of the African industry; in 2024 it reached its seventh edition, with workshops for new studios and public policy debates.
A recent association chaired by Mame Mor Kandji (Amanirenas studio), which proposes video games as "modern griots" of the oral tradition.
Middle East and North Africa
4A volunteer coalition of more than 50 professionals, announced in 2025. It contributes work to Palestinian projects such as Dreams on a Pillow and Pomegranates. (newsletter)
An NGO that grew out of a volunteer larp community. It uses larp as participatory storytelling and published Birth of Larp in the Arab World.
An annual 72-hour game jam in Arabic; in 2026 it is in its 14th edition.
A 2013 jam by Game Developers Turkey, on the theme of the Gezi resistance.
South Asia
4An organization that designs games, simulations and workshops for participatory public policy on vulnerability and social protection. Active for more than a decade. Creator of Made to Order.
A coding school for Afghan girls and women founded in 2015 in Herat. Its students have published some 20 games and apps (Global Citizen).
A community of women in tech. With IGDA Pakistan it co-organizes Global Game Jam sites (Islamabad, 2019) and highlights the careers of women in the industry.
A venture by Mariam Adil that produces low-cost games for development, such as Stereowiped, on stereotypes and racial prejudice.
East and Southeast Asia
3The local chapter of Games for Change, founded and curated by Vince Siu. It organizes a festival with social impact games and XR projects, and plans game jams in Greater China and Southeast Asia in 2026.
An organization of Indonesian women developers. Together with Komnas Perempuan and IBCWE, it led a guide to safe workplaces for women in the games industry.
A digital memory museum about martial law. It distributes the role-playing game Lipunan along with videos, lesson plans and data for teachers.
Oceania, Pacific and Caribbean
4A First Nations-run social enterprise founded by Travis DeVries. Since 2024 it has had a two-year agreement with the Powerhouse museum: free workshops for young people, mentoring and its game Fear of a Blak Planet, about "re-Indigenizing Australia."
An exhibition of First Nations digital art and games curated by Jarra Karalinar Steel (Melbourne Fringe, Sep 24–Oct 18, 2026), with Blaktasia and artists such as Jay Kulbardi and April Phillips.
A network of Hawaiian-focused schools that, together with AbTeC and the Initiative for Indigenous Futures, organized the 2017 workshop where young people created games based on mo'olelo and aloha 'āina.
A game jam on itch.io for creators living in the Caribbean or its diaspora. In 2024 the theme was "no weapons / pacifist"; one entry was a horror game based on Trinidadian folklore.
Europe
3A Paris-based festival. The 2016 edition dealt with migration, integration and the self-esteem of refugees, with a prior hackathon on migration. We did not verify whether it is still active.
An association of women developers in residence at the Canòdrom in Barcelona. It runs workshops with young people from the neighborhood, game jams and a game about domestic violence.
A section of the Bundeszentrale für politische Bildung that reviews video games for school use in history and ethics, with recommended ages and warnings.
North America
4A nonprofit that organizes the Game Devs of Color Expo, held annually and mostly online, with local in-person meetups. In 2026 it held its eleventh edition. It funds scholarships and community programs.
A gathering of academics, creators and players around queer theory, LGBTQ+ issues and games. It is organized by the Queerness and Games Collective, a nonprofit based in Quebec.
A nonprofit (2012–2024) for women, non-binary, femme and queer people in game development. It organized game jams, workshops and the Indigicade initiative for Indigenous girls and women. It dissolved in 2024 due to debt and loss of funding.
A charity for disabled gamers, with twenty years of history. It maintains the Accessible Player Experiences (APX) guide for studios.
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Videos
Talks, presentations and recordings from our network.